Dungeons & Dragons: The FallbacksA NEW COMIC SERIES FROM DARK HORSE AND HASBRO’S WIZARDS OF THE COAST

The Fallbacks make their first appearance in comics in an all-new adventure!

Dungeons & Dragons’ newest adventuring party makes their comics debut in Dungeons & Dragons: The Fallbacks, an all-new adventure from Dark Horse Comics and Hasbro’s Wizards of the Coast division! Written by Greg Pak (Stranger Things, Lawful), penciled by Wilton Santos (Break Out, Star Wars: Doctor Aphra), inked by Edvan Alves, colored by Raul Angulo (Mighty Morphin Power Rangers), and lettered by Nate Piekos (Stranger Things and Dungeons & Dragons: The Rise of Hellfire, Minor Threats), this four-issue miniseries is perfect for fans of the Fallbacks and newcomers alike. Issue #1 is now available and features covers by Marguerite Sauvage, Uzuri, Stephen Segovia, and Dan Panosian. All four issues will also include back cover art by Julie Dillon which, when collected, connect in an homage to J.C. Leyendecker. (Click here to get caught up on Dungeons and Dragons: The Fallbacks)

Meet the Fallbacks From Dungeons & Dragons: The Fallbacks Series 1:

In a time of fickle gods and feckless governors, the world yearns for heroes! What it gets are the Fallbacks—a party of daring, dubious, and dysfunctional adventurers who arrive in the city of Loudwater in search of gold and glory.


Tessalynde (Tess) Halendria - The Elf Rogue
Tessalynde (Tess) Halendria

The Elf Rogue

Tess is a professional young infiltrator who always has a plan.

Tess was such a proficient thief as a child—and caused so much havoc in her small town—that her overwhelmed parents sent her to the city to train with an elderly halfling rogue famed for her good deeds. Now, with the skills of a master burglar, tempered by the conscience to use them for good, she pursues high-stakes jobs and big-time coin, always striving to keep her party safe.










Anson Iro

The Human Fighter

Anson always gets back up when he’s knocked down, even if staying down is smarter.

Orphaned at a young age, Anson and his brother were polarized by their boyhood trauma. While Anson chose the path of a righteous warrior, his brother embraced a life of crime. Still, Anson refuses to give up on his only surviving family member. Having lost so much, Anson clings to what’s his, even if it’s broken.











Cazrin Varaith

The Human Wizard

Cazrin is a walking reference library who enthusiastically shares her knowledge whether you want it or not.

Cazrin’s long-ago ancestress was a wizard who launched devastating attacks on elite institutions of magical learning in the belief that magic should be accessible to all. The horror of these actions prevents the Varaith family from using magic to this day. But Cazrin has taught herself the fundamentals of spellcasting by recovering scraps of her ancestress’s knowledge. A fearless experimenter, she will test any theory in the name of learning.







Lark Silverstring

The Tiefling Bard

A born showman who attracts attention and trouble in equal measure.

Lark lives to perform. But that’s a problem when he’s being hounded by dangerous bounty hunters and a small but dedicated fanbase. Consumed by the need to entertain, he routinely blows his own cover and must scramble out of the spotlight. As his old band enjoys widespread fame, Lark evades pursuers and questions about who wants him and why.










Baldric Goodhand

The Dwarf Cleric

A smooth talker who negotiates for spells with a variety of gods.

Baldric’s certain he can talk his way out of anything. Though a man of the cloth, he refuses to pledge service to a single god, preferring to bargain for spells and favors from the entire pantheon. His unconventional relationship with the gods gives him a freewheeling confidence. But while he’s jaded with the divine, his faith in fellow mortals runs deep.






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